Are you a programming veteran excelling in C++? Do you have a shipped game(s) under your belt with coding credits? Are you excited to collaborate with a team of innovative and passionate developers in a seaside games studio that has the wellbeing of employees at the forefront of our ethics? Antimatter Games asks you to read on!
You’ll be bringing your experience and knowledge to our robust coding department. Your work will be exciting and varied as your code touches all aspects of our online first-person shooter ’83 with possibilities to work on other unannounced projects.
DUTIES AND RESPONSIBILITIES
You’ll work closely with our designers to translate their features into clean and efficient code
You’ll be producing prototypes of gameplay ideas to explore their viability
Your knowledge of new game systems and tools will help us improve performance
You’ll be implementing all technical aspects of games such as networking, animation, effects, UI, audio.
You’ll assess and solve performance and memory issues in an existing codebase
You’ll analyse, refactor, and improve existing core technology and tools
You’ll serve as a technical expert and provide support and feedback with our other programmers and as part of a larger team
You’ll communicate with our design team and project leadership about the practical and technical concerns of proposed features and content, including timeframes and any relevant technical limitations
You have one or more shipped PC/console titles with engine or graphics credit
You have excellent knowledge of C++ and systems design skills
You’re experienced with UE4 programming on published titles
You have knowledge about engine low-level systems: graphics, physics, multithreading, networking…
You’re a great problem-solver
You’re proactive, autonomous and self-motivating
You have strong communication and interpersonal skills
You’ve achieved a BSc in Computer Science (or equivalent)
Experience of one or more graphics API
Cross-platform (PC, Xbox, PS) development
Experience with build systems
Passion for first person shooters
Experience with JIRA and/or Agile software development
Antimatter Games is Cornwall’s largest game development studio. We developed Rising Storm, PC Gamer’s ‘Multiplayer Game of the Year’, and the critically acclaimed sequel Rising Storm 2: Vietnam. We are currently busy developing first-person tactical shooter ‘83 as well as working on a currently unannounced project.
Working for Antimatter means working on exciting and innovative video games every day! We have a strong company culture, where our employees are encouraged to have an excellent work-life balance. We want to support our team to become the best developers they can be, whatever their department.
At Antimatter Games we believe you can have your cake and eat it! You shouldn’t have to live in the city smog or endure hours of expensive public transport to make great video games. This position is an exciting opportunity to live in one of the most beautiful, idyllic places by the sea in the UK – where the cost of living is far better than the city – and to be part of a talented team as we continue to grow and work on ambitious projects!
Falmouth is home to our studio. It has been voted one of the top places to live in the whole of the UK, loved for its vibrant arts & creative atmosphere, with lots of great events being held throughout the year.
On weekends and evenings, our team can be found cycling, surfing, kayaking, swimming, beachcombing, walking, enjoying live music or capturing beautiful sights by camera. On rainy days you might find a friendly game of Dungeons & Dragons or a book to read by the fireplace. Sometimes we also play video games!
For information on how we process your data, our data protection policy for candidates can be found here. https://bae25225-cf6b-435f-b433-5bc37c1bb661.filesusr.com/ugd/249ad1_f265a531218c49e6b089607c9c9da4ff.pdf
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