Are you a talented Senior Environment artist with experience creating environment assets? Are you familiar with 3D pipelines? Do you want to work in a growing team of developers who are passionate about making games? If you answered yes, then Antimatter Games wants to hear from you!
With your experience creating visually impressive spaces, you will join a diverse team of level designers and artists working both in-house and internationally. Your day-to-day work will include creating environmental assets in 3DS-Max, implementing in UE4 as a key part of the art team, to deliver our games with the highest visual standards.
DUTIES AND RESPONSIBILITIES
You will design and implement the visual appearance of maps from concept to execution, working with our level designers to create cohesive and engaging play spaces which are rich in detail and visual fidelity.
You will concept maps on a visual level, using your artistic skills to communicate ideas to the wider team.
You will create key assets and textures and implement them in-game.
You will work with our production team to ensure all your work is correctly scoped and planned.
You will work closely with our awesome art department, reporting to our Lead Artist, and ensure all assets made are consistent on a technical and artistic level.
You will optimise assets and maps to maximise game performance.
You have a portfolio of visually impressive environment assets.
You’re credited as an environment artist in at least one published game, for PC or console.
You’ve worked in a visually realistic style before, preferably utilizing 3DS Max.
You have a strong understanding of the strengths and limitations of the technical pipelines used in contemporary game engines.
Your excellent eye for aesthetic style, colour and detail fuels your skills in visual and spatial storytelling.
You have a strong understanding of how to maximise the technical elements of environmental design to increase visual fidelity.
An understanding of shaders and how they are used in UE4.
Other technical skills related to environment art and visual asset creation, for example an understanding of particle effect creation pipelines, or 2D Art skills.
A means for communicating your visual ideas effectively at the concept stage.
>Strong understanding of art pipelines and use ofUE4.
Experience with Substance suite or Quixel
Antimatter Games is Cornwall’s largest game development studio. We developed Rising Storm, PC Gamer’s ‘Multiplayer Game of the Year’, and the critically acclaimed sequel Rising Storm 2: Vietnam. We are currently busy developing first-person tactical shooter ‘83 as well as working on a currently unannounced project.
Working for Antimatter means working on exciting and innovative video games every day! We have a strong company culture, where our employees are encouraged to have an excellent work-life balance. We want to support our team to become the best developers they can be, whatever their department.
Based in waterside offices in Truro, the UK's most Southerly city, AntiMatter Games' offices are within a few minutes walk of Cornwall's shopping, culture and eating hub. Accessible by bus or train, and with private car parking, or for the more adventurous, you could kayak to work! Perfectly positioned to explore the tranquil South Coast or the crashing Atlantic North Coast, we offer an unrivalled life/work experience for those making games in the UK..
On weekends and evenings, our team can be found cycling, surfing, kayaking, swimming, beachcombing, walking, enjoying live music or capturing beautiful sights by camera. On rainy days you might find a friendly game of Dungeons & Dragons or a book to read by the fireplace. Sometimes we also play video games!
For information on how we process your data, our data protection policy for candidates can be found here. https://bae25225-cf6b-435f-b433-5bc37c1bb661.filesusr.com/ugd/249ad1_f265a531218c49e6b089607c9c9da4ff.pdf
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