Are you an experienced Animator with a passion for your discipline and a background supporting your peers? Are you a strong coach, an organised person with a great skill level in 3D animation and Unreal Engine?
Do you want to work in a beautiful, low stress, team focused company with passionate developers on projects that will challenge your creativity? Then AntiMatter Games wants to hear from you!
Reporting to the Managing Director, and responsible for Leading our team of animators across two projects, you’ll look to improve the way we do animation, and work with other Leads to make fantastic 'moving parts' for our upcoming online first-person shooter ’83, and our first person cold-war spy thriller I.G.I. Origins.
Duties and Responsibilities
You will work closely with the Cinematic and Animation teams to create high-quality animations for gameplay and cinematics.
⦁ You'll animate realistic characters, including facial animations, using keyframe and motion capture pipelines.
⦁ You'll assist with overseeing motion capture performance recording in-house.
⦁ You'll handle motion capture data and deliver final cleaned up animation in a game ready state.
⦁ You will be a crucial member of the Animation team, helping to develop pipelines from Maya/Motion builder to Game Engine.
⦁You will have experience leading and supporting other Animators in Senior or Lead role
⦁You can demonstrate strong Keyframe and Motion capture skills.
⦁ You are familiar with motion-capture animation and the facial pipeline for games.
⦁ Your proficient with Maya and Motion builder.
⦁ You have an understanding of and can implement gameplay animations from concept to game engine.
⦁ You know the animation pipeline from design to deployment.
⦁ You’re able to receive and apply critique on your work.
⦁ You’re good at working to a deadline and managing your own time.
⦁ You have 3+ years experience in game animation, and at least one shipped title.
⦁ You have experience using Unreal Engine 4.
⦁ You're enthusiastic, methodical and organised in your approach to work, with high quality standards.
⦁ You are able to document and explain work clearly and concisely.
⦁ You have a strong knowledge of human anatomy and the visual arts.
⦁ You have good interpersonal and communication skills and an ability to work as part of a multi- disciplinary team.
Antimatter Games is Cornwall’s largest game development studio. We developed Rising Storm, PC Gamer’s ‘Multiplayer Game of the Year’, and the critically acclaimed sequel Rising Storm 2: Vietnam.
Working for Antimatter means working on exciting and innovative video games every day! We have a strong company culture, where our employees are encouraged to have an excellent work-life balance. We want to support our team to become the best developers they can be, whatever their department.
UK Employees will receive Private Health Insurance, a BUPA Cash Plan and subscription to PerkBox, which includes hundreds of perks, freebies and discounts on its platform.
Based in waterside offices in Truro, the UK's most Southerly city, AntiMatter Games' offices are within a few minutes walk of Cornwall's shopping, culture and eating hub. Accessible by bus or train, and with private car parking, or for the more adventurous, you could kayak to work! Perfectly positioned to explore the tranquil South Coast or the crashing Atlantic North Coast, we offer an unrivalled life/work experience for those making games in the UK.
On weekends and evenings, our team can be found cycling, surfing, kayaking, swimming, beachcombing, walking, enjoying live music or capturing beautiful sights by camera. On rainy days you might find a friendly game of Dungeons & Dragons or a book to read by the fireplace. Sometimes we also play video games!
For information on how we process your data, our data protection policy for candidates can be found here. https://bae25225-cf6b-435f-b433-5bc37c1bb661.filesusr.com/ugd/249ad1_f265a531218c49e6b089607c9c9da4ff.pdf
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