Lead/Senior Cinematics Artist-Remote/Hybrid working options available

Animation & Cinematics · Truro, Cornwall
Department Animation & Cinematics
Employment Type Full-Time
Minimum Experience Experienced

Are you an experienced Cinematics Artist? Do you see yourself as a contributor, occasionally a mentor, a strong communicator and Unreal Engine whizz? Do you want to work next to the ocean with passionate developers on projects that will challenge your creativity or remotely from anywhere you like? Then AntiMatter Games wants to hear from you! We are looking for a Senior, or Lead Cinematics Artist (depending on experience) to join our team!


You’ll work closely with Animators, Artists and Programmers to develop and share a vision for Cinematics on our UE5 game, IGI : Origins,


DUTIES AND RESPONSIBILITIES

  • You will work with Production and leadership to create and manage budgets for the department.
  • You will act as hiring manager for future hires in Cinematics
  • You will work with Production in the planning and production tasks relating to all aspects of the department, including Jira agile workflows
  • Act as point person for the cinematic department in the studio.
  • You will manage, support, mentor and develop, the team members in your department.
  • Contribute to the studio's internal dialogues on various issues relating to your discipline, as well as broader issues impacting your department.
  • Act as the key driver and agent of change to improve processes, prototype new tools, example levels and workflows in your department
  • Work close with members of your team and contribute to their development / help with mentoring.
  • Understand the high-level vision of the game and be able to translate the vision into workflows that can be used by others to build cinematics and video content for the game.
  • Identify and manage risks within the schedule with Production.
  • Create documentation related to your discipline, for support and training.
  • You will help set the benchmark to ensure consistency of tone and style is depicted across all cinematic content.
  • You will work on development of all preproduction materials pertaining to cinematics in a narrative first person game:
    • Storyboarding
    • Blocking scenes
    • Cinematic treatments
    • Support with script writing
    • Creation of stripboards
    • Asset list breakdowns
    • Direction and production of Motion Capture Sessions
    • Planning sessions using preproduction
    • Strong understanding of performance and facial Motion Capture technology
    • Assist in the technical setup and running of sessions
    • Direct and work with actors and crew
    • Direct and setup scenes
    • Assist with the general management of motion capture sessions, including handling of data and producing report sheets
  • Creation of real-time cinematic sequences
    • Work with all other departments in creation and management of needs for cinematics
    • Creation of blockouts
    • Set dressing and lighting passes
    • Animating rough passes for the animation team to polish
    • Creation of camera sequences and editing
    • Implementation of specialist VFX, SFX, and 3D assets to sequences
    • Understanding of wwise technology for use in cinematic sequences
    • Polishing and finalisation of all sequences
    • Implentation of sequences in game to trigger for a variety of player actions
  • Support creation of video content for both internal and external use for the company.
  • Create bespoke motion graphics content to use within the game. These include loading screens, idents and content in game within cinematics.


REQUIREMENTS

  • A positive, outgoing communicator and excellent collaborator
  • Credited on one commercially released game title within a cinematics role
  • Comfortable working cross discipline
  • A good track record of delivering high quality cinematic projects on time
  • Organised and calm, yet creatively passionate
  • Solid understanding of JIRA, Wwise and Unreal Engine.


BENEFICIAL SKILLS

  • Cinematic experience in single player or first person games.


WHY ANTIMATTER? 


AntiMatter Games is Cornwall’s largest game development studio. We developed Rising Storm, PC Gamer’s ‘Multiplayer Game of the Year’, and the critically acclaimed sequel Rising Storm 2: Vietnam.  


Working for Antimatter means working on exciting and innovative video games every day!  We have a strong company culture, where our employees are encouraged to have an excellent work-life balance. We want to support our team to become the best developers they can be, whatever their department.    


UK Employees will receive Private Health Insurance, a BUPA Cash Plan and subscription to PerkBox, which includes hundreds of perks, freebies and discounts on its platform.


Based in waterside offices in Truro, the UK's most Southerly city, AntiMatter Games' offices are within a few minutes walk of Cornwall's shopping, culture and eating hub. Accessible by bus or train, and with private car parking, or for the more adventurous, you could kayak to work! Perfectly positioned to explore the tranquil South Coast or the crashing Atlantic North Coast, we offer an unrivalled life/work experience for those making games in the UK.


On weekends and evenings, our team can be found cycling, surfing, kayaking, swimming, beachcombing, walking, enjoying live music or capturing beautiful sights by camera. On rainy days you might find a friendly game of Dungeons & Dragons or a book to read by the fireplace. Sometimes we also play video games!


Other Information


There are Hybrid and remote working options for this role.

We accept non UK applicants and sponsorship options are available for this role

Successful applicants working outside of the UK will be engaged as subcontractors


For information on how we process your data, our data protection policy for candidates can be found here. https://bae25225-cf6b-435f-b433-5bc37c1bb661.filesusr.com/ugd/249ad1_f265a531218c49e6b089607c9c9da4ff.pdf

Thank You

Your application was submitted successfully.

  • Location
    Truro, Cornwall
  • Department
    Animation & Cinematics
  • Employment Type
    Full-Time
  • Minimum Experience
    Experienced